It’s been two years since the Bro-tastic adventures of Salem and Rios in Army of Two: The 40th. When EA announced the release of the third installment of the Army Of Two franchise with new characters (Alpha and Bravo) and a new engine, I literally jumped out of chair, bro-fisted myself in the mirror and played air guitar.
For those who missed out on the previous escapades of Salem and Rios, Army Of Two is a tactical Co-Op focused third person shooter.
Dishonoured is a stealth action adventure game with all sorts of great stuff to draw you into it.
You play Corvo Attano, the Empress’ bodyguard who fell from grace after he’s framed for her murder, and forced to become a renegade assassin out restore the rightful heir to the throne (the revenge is a nice plus side).
The setting is a fictional world that carries an air of steam-punk in its style, with influences from 17th century England and anachronistic technology amidst its dystopian setting. There is the spread of the plague that turns humans into infected beings that remind one of zombies. It’s a dark, sombre environment, all in all.
Punishing difficulty and intense strategic action? SIGN ME UP
As a gamer who grew up in the “Playstation” era, I have always heard but not ever experience the “Old School” era where games are made punishingly difficult in order to lengthen playtimes. With the remake of XCOM: Enemy Unknown by Fireaxis, who prides this game to be as challenging and punishingly difficult as the original; I jumped on it immediately and after more than several hair pulling hours, I fell in love with this game and the difficulty that comes with it.
The premise of XCOM is simple, intergalactic life has been found and they are NOT friendly, the leaders of Earth has decided to initiate the titular XCOM project; an army of soldiers and scientist dedicated to extraterrestrial warfare. The member nations has devoted money and resources into the project and YOU are in charge of making sure they are not turned into ashes by the invading aliens.
A hard hitting video game tribute to the best of Hong Kong action films.
Sleeping dog’s troubled release is relatively unknown to many gamers, but developers United Front games nonetheless was able to survive though developmental hell and delivered a stellar game in this loving tribute to some of the best Hong Kong action cinema has to offer. The was first developed as a unnamed original IP under publisher Activision, but Activision decided to capitalize on the fanbase of their long running open-world crime series “True Crime” as a result the game was announced in 2009 as True Crime: Hong Kong. But the development of the game was plagued with a high budget and multiple delays hence in 2011 publisher Activision decided to axe the game. Six months later, Square Enix announced that they had picked up publishing rights to the game but did not pick up the rights to the True Crimes IP.