It’s been two years since the Bro-tastic adventures of Salem and Rios in Army of Two: The 40th. When EA announced the release of the third installment of the Army Of Two franchise with new characters (Alpha and Bravo) and a new engine, I literally jumped out of chair, bro-fisted myself in the mirror and played air guitar.
For those who missed out on the previous escapades of Salem and Rios, Army Of Two is a tactical Co-Op focused third person shooter.
Punishing difficulty and intense strategic action? SIGN ME UP
As a gamer who grew up in the “Playstation” era, I have always heard but not ever experience the “Old School” era where games are made punishingly difficult in order to lengthen playtimes. With the remake of XCOM: Enemy Unknown by Fireaxis, who prides this game to be as challenging and punishingly difficult as the original; I jumped on it immediately and after more than several hair pulling hours, I fell in love with this game and the difficulty that comes with it.
The premise of XCOM is simple, intergalactic life has been found and they are NOT friendly, the leaders of Earth has decided to initiate the titular XCOM project; an army of soldiers and scientist dedicated to extraterrestrial warfare. The member nations has devoted money and resources into the project and YOU are in charge of making sure they are not turned into ashes by the invading aliens.